Textbook in PDF format
In today's dynamic technological landscape, a strong foundation in software engineering is crucial for building reliable and scalable systems. Fundamentals of Software Engineering (2nd edition) serves as a comprehensive guide, empowering readers with the essential knowledge and skills to excel in this ever-evolving field, now enhanced with insights into cutting-edge advancements.
This book systematically progresses through core software engineering principles, starting with introductory concepts and various SDLC models. It thoroughly covers requirements analysis, project management frameworks, and both structured and object-oriented design methodologies, including UML and use case diagrams. You will learn about interface and database design, coding and debugging practices, and comprehensive software testing strategies. The guide further explores system implementation, maintenance, reliability, and software quality assurance. Significantly, this second edition expands its scope to integrate the transformative impact of AI and ML throughout the SDLC, including the application of large language models in various development phases. To solidify learning, this edition also provides solutions to previous examination question papers.
Upon completing this guide, readers will not only possess a robust understanding of fundamental software engineering principles and established methodologies but will also gain valuable insights into the latest advancements in AI and ML within the software development process. This comprehensive knowledge will equip them to confidently approach real-world software challenges and provide a solid stepping stone for continued growth in this vital discipline.
Preface
In today’s rapidly evolving digital landscape, the demands on software professionals are higher than ever. Software engineering has grown beyond traditional methodologies, integrating advanced technologies like artificial intelligence, machine learning, and data-driven development. As professionals, it is crucial to stay ahead of these changes and continuously adapt to new practices, tools, and techniques. This book is a comprehensive resource designed to bridge the gap between conventional software engineering and cutting-edge advancements.
Whether you are a beginner taking your first steps into the world of software development or a seasoned professional looking to update your skills, this book offers something for everyone. By blending foundational knowledge with modern innovations, the goal is to provide a clear, structured pathway for learning and applying key software engineering concepts. Through this journey, readers will explore everything from core principles such as the software development life cycle (SDLC) and agile methodologies to more advanced topics like machine learning, AI-driven development, and large language models (LLM) architecture.
This book has been crafted to not only equip readers with the theoretical knowledge needed to understand software engineering but also with the practical insights required to excel in real-world applications. We hope it serves as a valuable companion for software engineers, project managers, and IT professionals alike, empowering them to develop efficient, scalable, and future-proof software solutions in an ever-evolving field.
Thank you for embarking on this journey, we wish you great success in your software engineering endeavors.
Chapter 1: Concepts of Software Engineering – The objective of software engineering is to understand the user conceptual model and develop a better specification, to improve design languages and reusable code, to use participatory design and interactive debugging, and to provide a specification of interface and mock-up to confirm the specifications. This chapter discusses the concepts of software engineering, demonstrating the software development process during system development.
Chapter 2: Modeling Software Development Life Cycle – Application software, when it becomes large and complex, requires looking into different aspects like readability, reliability, security, reparability or maintainability, and usability. For analysts, designers, and developers involved in the process of software development, it becomes important to break down the tasks into clear-cut phases of development and assign them to various development groups. On completion of certain tasks, the next task can only be taken. Therefore, a structured development process needs to be adopted. In this chapter, a number of software development models are discussed, along with the advantages and disadvantages of each. A software developer will be introduced to the concept of reliability, performance, safety, and security being used in a life cycle model and understand the activities that are involved in a software development process. The developer will have a clear idea of which model is most suitable to meet his requirements.
Chapter 3: Software Requirement Analysis and Specification – This chapter covers the goals and objectives of the system, emphasizing the need for high-quality requirement specifications. It details system interfaces, information flow, structure definitions, diagrams, and major functions. Design constraints, technological risks, and alternative requirements are evaluated. Inconsistencies and module redundancy are examined, and system validation is performed. Tools and techniques for requirement determination are explored, including computing support, joint application design, prototyping, and appropriate elicitation methods.
Chapter 4: Software Project Management Framework – Project management involves planning, organizing, and managing resources to achieve specific goals. It is related to program management but differs in scope. A project is a temporary endeavor with a defined beginning and end, constrained by time, funding, or deliverables, aimed at achieving beneficial change or added value. Unlike ongoing business operations, projects require distinct technical skills and separate management approaches.
Chapter 5: Project Scheduling Through PERT or CPM – The objective of this chapter is to provide a comprehensive understanding of project management techniques used to plan, schedule, and control complex projects. By exploring Program Evaluation Review Technique (PERT) and critical path method (CPM), this chapter aims to equip readers with the knowledge to effectively allocate resources, estimate project timelines, and manage uncertainties. Through detailed explanations and examples, the chapter guides professionals in identifying critical tasks, optimizing project duration, and ensuring timely project completion while minimizing costs and risks.
Chapter 6: Software Project Analysis and Design
Chapter 7: Object Oriented Analysis and Design – The main objective of this chapter is to introduce the object-oriented methodologies and their applications in the software design process. The OO terminologies, concepts and principles underlying the OO approach are discussed. The process of object identifications and class identifications are introduced in this chapter. You will also learn analysis and design activities are blended in the OO approach. The techniques and associated notations are incorporated into a standard object-oriented language called Unified Modelling Language. The various static and dynamic models are described using UML with examples.
Chapter 8: Use Case Diagram – The objective of this chapter is to provide a comprehensive understanding of how these diagrams model the interactions between users (actors) and a system. Use case diagrams are essential for visualizing system behavior, capturing functional requirements, and identifying the roles of users within the system. This chapter aims to equip readers with the knowledge to create and interpret use case diagrams, ensuring they can effectively define system functionality and user interactions. By the end of the chapter, readers will be able to use these diagrams to enhance communication between stakeholders and improve the overall design process.
Chapter 9: Designing Interfaces and Dialogues and Database Design – This chapter covers system interface and dialogue design, focusing on information input, display sequences, and user-computer interaction. It outlines interface and dialogue design rules, navigation between forms and reports, and deliverables. Data requirements are described using interfaces, databases, forms, and reports. Entity-relationship diagrams and graphical notations are introduced for conceptual data modeling. Logical data modeling is explored for structuring data with minimal redundancy and stability over time. The chapter also discusses relational databases, principles of relational data models, and their connection to entity-relationship models to reflect actual data requirements in forms and reports.
Chapter 10: Coding and Debugging – Programming is a sequence of statements, called code, which can be executed by a computer. Coding is translating the detailed design of the product into a series of statements. The design specifications are translated into codes in the design phase. The objective of this chapter is to provide a guideline for programmers who can write programming statements with clarity, efficiency, and low cost. The code can further be tested easily and implemented quickly. What are the selection criteria for a suitable programming language, what are the style rules to produce a good code, and what are the types of languages suitable for writing a program are the main objectives of this chapter.
Chapter 11: Software Testing – The objective of system testing is to identify and remove software defects, ensuring error-free operation under specified conditions. Effective testing is crucial for system success, as inadequate testing can lead to long-term problems, with errors becoming more complex over time. Testing early in the process reduces costs by preventing issues later. Additionally, system testing serves as a user-oriented validation tool, ensuring the software meets user needs. This chapter outlines testing dynamics, key terminologies, strategies, techniques, and tools used in testing, emphasizing the importance of test planning and different types of testing in system development.
Chapter 12: System Implementation and Maintenance – The objective of this chapter is to identify the software development tasks required for the implementation and maintenance of a software system, to describe the steps for implementation and maintenance of the system, to identify the factors that influence the implementation and maintenance process, and to build up the guidelines for carrying out the implementation and maintenance procedures. This chapter deals with both system implementation and maintenance separately.
Chapter 13: Reliability – The objective of this chapter is to emphasize why reliability is required while developing a software package used by the public. Also, it introduces the need for reliability for the developers to apply the concept for a smooth running of the product. The developer should have a sound knowledge of similar terms like quality, reliability, maintainability, availability, etc. The chapter identifies and describes the important properties of good reliability models for software measurement. Developing a software reliability model will help to predict software products to run faultlessly and to use the models in test planning and software design.
Chapter 14: Software Quality – Software quality can be understood in various ways depending on factors such as the person involved, the context, and the type of software system in question. A clearer approach is to define the characteristics of high-quality software. This module aims to describe software quality by outlining the expected properties of superior software. To achieve this, it is essential to consider the perspectives and expectations of users, as well as those involved in the development, management, marketing, and maintenance of the software. Additionally, individual characteristics associated with quality and their interrelationships must be examined, with a focus on the critical aspect of functional correctness.
Chapter 15: CASE Studies and Reusability – A good workshop for any craftsperson, including software engineers, requires useful tools, an organized layout, and skilled usage. Software engineers need diverse tools and an efficient workspace. Software development requires an engineering discipline, focusing on common techniques, standard methodologies, and automated tools. The use of automated tools in information system development led to computer-aided software engineering.
Chapter 16: Recent Trends and Developments in Software Engineering – Advances in sensors, wireless communications, and mobile devices have enabled ubiquitous software applications that adapt to user contexts. Context-aware applications are widely used in e-commerce, e-learning, and e-healthcare. Capturing and processing contextual information is challenging, requiring new techniques as traditional tools fall short. Barry Boehm highlighted key trends in software engineering, including software-system integration, user-centered design, security, rapid changes, globalization, and legacy system integration. These trends demand new skills and approaches.
Chapter 17: Artificial Intelligence Integration with SDLC – This chapter explores the transformative impact of artificial intelligence on the software development life cycle. As software development processes grow more complex and demand greater efficiency, AI emerges as a pivotal technology that enhances various stages of the SDLC. This chapter provides an in-depth analysis of how AI is integrated into each phase of the SDLC—from requirement gathering and analysis to design, coding, testing, deployment, and maintenance.
Chapter 18: Integration of Machine Learning in SDLC Process – It outlines how ML can enhance various phases of the SDLC, from requirements gathering to deployment and maintenance. The introduction also discusses the growing relevance of ML in software engineering and the benefits of incorporating intelligent models to automate and optimize SDLC processes.
Chapter 19: Unlocking the LLM for SDLC Model – It provides an overview of how LLMs, like GPT-4 and similar advanced models, can be leveraged to optimize various stages of SDLC. The chapter emphasizes the importance of integrating LLMs to automate repetitive tasks, enhance decision-making, and improve software quality.
Chapter 20: Model Questions with Answers