Procedural City Generation in Unity C#: Grid-Based & Modular
https://FreeCourseWeb.com
Published 2/2025
Created by Billy McDaniel
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 28 Lectures ( 6h 40m ) | Size: 3.4 GB
Build grid-based procedural cities in Unity C# with modular prefabs, randomized roads, zoning, and automated placement.
What you'll learn
Build a grid-based procedural city generator in Unity C#, using modular prefabs and automated road placement.
Understand and implement tile-based road logic, using binary bitwise values to create a functional road network.
Develop a city generation script that dynamically places roads, adjusts borders, and fills open spaces.
Optimize performance using Mesh Combine to reduce draw calls and improve rendering efficiency.
Refactor and structure code efficiently, using helper methods and debugging techniques to improve maintainability.
Requirements
Basic knowledge of Unity and C# – You should be familiar with Unity’s interface and have some experience writing C# scripts.
You’ll need a working version of Unity to follow along with the course.
A Computer Capable of Running Unity – Any modern PC or Mac that can run Unity smoothly will work.
No prior experience with procedural generation required – All concepts will be explained step by step.